![]() ![]() You would need to generate a 19,296x19,296 world to get a Dwarf Fortress world the size of the Earth. (About the size of Maine.)įor comparison the Earth has a surface area of 196,939,900 square miles. ![]() Thus if your main stockpile also has, say, furniture you want to spread to a differetn stockpile, it doesnt work. You can take from as many stockpiles as you like, but be aware that only one stockpile can take form the main one at a time. (Roughly the distance from Los Angeles to Tijuana.) Press q over stockpile then t to select stockpile to Collect from. Assuming Dwarf Fortress is the same, this results in each Region tile covering an area 3,840 feet on a side: 14,745,600 square feet, or about half a square mile (0.5289).Įxtrapolating this to the standard world sizes, you get the following numbers: Most wargame and roleplaying games that use Human-size figures on a grid assume each square represents five feet on a side. You dont need to leave the magma sea and all of its nasty magma crabs attached to your forge area magma (as long as it is at least 2/7 in depth so it doesnt evaporate) stays warm and toasty for the life of your fortress, sort of like all other DF perpetual motion machines. ![]() Region tiles consist of 16x16 Local tiles, meaning each Region tile contains 768x768 playable tiles. It only occurs underground, and it is caused by rotting items. Miasma is a cloud of purple stench that makes your dwarves unhappy. More Info V One of the well-known features of Boatmurdered. Dividing each length in half, we can determine that each tile on the Local map is 48x48 playable tiles. v0.47 v0.34 v0.31 v0.28 v0.23.130.23a This article is about an older version of DF. Starting on a 2x2 embark, the playable map is 96 tiles across. ![]()
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